The player can hold 642 core fiefs, i.e fiefs that do not suffer from tax inefficiency. There are so many obscure mechanics - some of which are extremely important, mind you - that the game doesnt explain clearly, and so a huge portion of the playerbase may not even know about most of these things.īecause of this, I figured I should write a guide that explains them.ĭifficulty Settings - Campaign AI and Combat AI All of the difficulty settings are pretty self-explanatory, save for the AI settings.Ĭampaign AI affects many things: In format: Poor Average Good (i.e the values on respective difficulties would be 642) Economy: Player tax inefficiency becomes more severe as campaign AI difficulty increases. Introduction Even after 1000 hours, I am still learning new things about this game. I havent proofread anything yet, but hopefully you can learn something. This guide attempts to bring some of these obscure mechanics to light. They will delay their swings, giving you an opening to attack them.Įven veterans of this game do not necessarily know how everything works. Mount And Blade Warband Manhunters Upgrade Their Troops
Mount And Blade Warband Manhunters By cenlilange1976 Follow | Public